Published on in Vol 5, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/34588, first published .
Intervention Mapping of a Gamified Therapy Prescription App for Children With Disabilities: User-Centered Design Approach

Intervention Mapping of a Gamified Therapy Prescription App for Children With Disabilities: User-Centered Design Approach

Intervention Mapping of a Gamified Therapy Prescription App for Children With Disabilities: User-Centered Design Approach

Journals

  1. Zhang C, Han T, Tan X, Yu C, Li S, Zheng H, Zhu D, Zhang Y, Shen T. Effect of Exergame Intervention on Balance Ability of Adolescents: A Randomized Controlled Trial. Games for Health Journal 2023;12(3):249 View
  2. Johnson R, White B, Gibson N, Gucciardi D, Williams S. A Mixed-Methods Feasibility Study of a Gamified Therapy Prescription App for Children with Neurodisability. Physical & Occupational Therapy In Pediatrics 2024;44(4):586 View
  3. Apostolidou E, Fokaides P. Enhancing Accessibility: A Comprehensive Study of Current Apps for Enabling Accessibility of Disabled Individuals in Buildings. Buildings 2023;13(8):2085 View
  4. Mahmoudi E, Yejong Yoo P, Chandra A, Cardoso R, Denner Dos Santos C, Majnemer A, Shikako K. Gamification in Mobile Apps for Children With Disabilities: Scoping Review. JMIR Serious Games 2024;12:e49029 View
  5. Lu N, Lau P, Song H, Zhang Y, Ghani R, Wang C. The effect of electronic health (eHealth) interventions for promoting physical activity self-efficacy in children: A systematic review and meta-analysis. Journal of Exercise Science & Fitness 2024;22(4):417 View
  6. Park J, Lee J, Noh D. Development of a Mobile App for the Mental Health Improvement of Youth in Out-of-Home Care: An Intervention Mapping Approach (Preprint). JMIR Human Factors 2024 View
  7. Boubakri M, Nafil K. Gamification solutions for persons with disabilities: a systematic literature review. Universal Access in the Information Society 2024 View