Published on in Vol 5, No 3 (2022): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/34588, first published
.
![Intervention Mapping of a Gamified Therapy Prescription App for Children With Disabilities: User-Centered Design Approach Intervention Mapping of a Gamified Therapy Prescription App for Children With Disabilities: User-Centered Design Approach](https://asset.jmir.pub/assets/518651c1bd834e9149208cf37a6916b8.png 480w,https://asset.jmir.pub/assets/518651c1bd834e9149208cf37a6916b8.png 960w,https://asset.jmir.pub/assets/518651c1bd834e9149208cf37a6916b8.png 1920w,https://asset.jmir.pub/assets/518651c1bd834e9149208cf37a6916b8.png 2500w)
Journals
- Zhang C, Han T, Tan X, Yu C, Li S, Zheng H, Zhu D, Zhang Y, Shen T. Effect of Exergame Intervention on Balance Ability of Adolescents: A Randomized Controlled Trial. Games for Health Journal 2023;12(3):249 View
- Johnson R, White B, Gibson N, Gucciardi D, Williams S. A Mixed-Methods Feasibility Study of a Gamified Therapy Prescription App for Children with Neurodisability. Physical & Occupational Therapy In Pediatrics 2024;44(4):586 View
- Apostolidou E, Fokaides P. Enhancing Accessibility: A Comprehensive Study of Current Apps for Enabling Accessibility of Disabled Individuals in Buildings. Buildings 2023;13(8):2085 View