Articles published in this theme: 58 (scroll down to load remaining articles)
2026
Virtual Reality for the Management of Postoperative Pain and Anxiety in Children and Adolescents Undergoing Nuss Repair of Pectus Excavatum: Randomized Controlled Trial
JMIR Perioper Med 2026 (Mar 10); 9:e80902
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The Mechanism and Design Principles of Serious Games in Enhancing Adolescents’ Internet Adaptability
JMIR Serious Games 2026 (Mar 09); 14:e82505
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Process Evaluation of Interdisciplinary Experiences During the Development of a Serious Game About Radiotherapy for Children: Qualitative Interview Study
JMIR Form Res 2026 (Mar 05); 10:e71454
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RedMan-GreenMan: Co-Designed Pedestrian Safety Game Prototype for Children With Autism
JMIR Serious Games 2026 (Jan 15); 14:e69260
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Efficacy and Safety of a Video Game–Like Digital Therapy Intervention for Chinese Children With Attention-Deficit/Hyperactivity Disorder: Single-Arm, Open-Label Pre-Post Study
JMIR Serious Games 2026 (Jan 05); 14:e76114
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2025
The Application of Gamification in Children’s Oral Health Management: Systematic Review
J Med Internet Res 2025 (Nov 04); 27:e75541
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Effectiveness of a Gamified Mobile App in Enhancing Treatment Adherence for Children With Amblyopia: Explorative Study
JMIR Serious Games 2025 (Oct 28); 13:e60309
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Effect of Gamification on Task Engagement During an Eye-Tracking Test Battery in 5-Year-Old Children Born Preterm: Observational Study
JMIR Serious Games 2025 (Oct 27); 13:e77109
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Empowering Children With Down Syndrome by Enhancing Emergency Preparedness Through Serious Games: Quasi-Experimental Study With a Between-Group Design
JMIR Serious Games 2025 (Oct 17); 13:e73690
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A Novel Approach Using Serious Game Data to Predict the WISC-V Processing Speed Index in Children With Attention-Deficit/Hyperactivity Disorder: Machine Learning Study
JMIR Serious Games 2025 (Oct 14); 13:e73408
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Augmented Reality Playgrounds to Promote Physical Activity in Young Children: Feasibility Study Using a Repeated Measures Laboratory Design
JMIR Pediatr Parent 2025 (Oct 09); 8:e75302
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Effectiveness of Gamification Interventions to Improve Physical Activity and Sedentary Behavior in Children and Adolescents: Systematic Review and Meta-Analysis
JMIR Serious Games 2025 (Sep 18); 13:e68151
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Effects of Exergames on Motor Skills, Psychological Well-Being, and Cognitive Abilities in Schoolchildren and Adolescents: Scoping Review
JMIR Pediatr Parent 2025 (Sep 17); 8:e71416
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Children’s Improvement After Language and Rhythm Training With the Digital Medical Device Poppins for Dyslexia: Single-Arm Intervention Study
JMIR Serious Games 2025 (Aug 01); 13:e76435
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Investigating Challenges in Implementing a Digital Play Intervention in a Complex Organization Across Pediatric Departments: Non-Randomized Controlled Feasibility Trial
JMIR Rehabil Assist Technol 2025 (Jul 08); 12:e58019
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A Companion Robot for Children With Asthma: Descriptive Development and Feasibility Pilot Study
JMIR Pediatr Parent 2025 (Jun 23); 8:e68943
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Effectiveness of Serious Games as Digital Therapeutics for Enhancing the Abilities of Children With Attention-Deficit/Hyperactivity Disorder (ADHD): Systematic Literature Review
JMIR Serious Games 2025 (May 06); 13:e60937
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Comparative Efficacy of Video Games Versus Midazolam in Reducing Perioperative Anxiety in Pediatric Patients: Systematic Review and Meta-Analysis
JMIR Serious Games 2025 (Mar 10); 13:e67007
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Effects of a Session of Exergames and Traditional Games on Inhibitory Control in Children With Autism Spectrum Disorder: Randomized Controlled Crossover Trial
JMIR Serious Games 2025 (Mar 05); 13:e65562
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Effect of a Gamified Family-Based Exercise Intervention on Adherence to 24-Hour Movement Behavior Recommendations in Preschool Children: Single-Center Pragmatic Trial
JMIR Serious Games 2025 (Mar 04); 13:e60185
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