Published on in Vol 5, No 4 (2022): Oct-Dec

This is a member publication of Bodleian Libraries (Jisc)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/41480, first published .
Time Spent Gaming, Device Type, Addiction Scores, and Well-being of Adolescent English Gamers in the 2021 OxWell Survey: Latent Profile Analysis

Time Spent Gaming, Device Type, Addiction Scores, and Well-being of Adolescent English Gamers in the 2021 OxWell Survey: Latent Profile Analysis

Time Spent Gaming, Device Type, Addiction Scores, and Well-being of Adolescent English Gamers in the 2021 OxWell Survey: Latent Profile Analysis

Journals

  1. Infanti A, Valls-Serrano C, Perales J, Vögele C, Billieux J. Gaming passion contributes to the definition and identification of problematic gaming. Addictive Behaviors 2023;147:107805 View
  2. SERT U, SARITEPECİ M. PREDICTIVE RELATIONSHIPS RELATED TO THE LEVELS OF CYBERLOAFING IN THE EDUCATIONAL SETTINGS AND GAME ADDICTION OF UNIVERSITY STUDENTS. Eğitim Teknolojisi Kuram ve Uygulama 2024;14(1):89 View
  3. Thornton E, Petersen K, Marquez J, Humphrey N. Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class Analysis. Journal of Youth and Adolescence 2024;53(6):1396 View
  4. Aonso-Diego G, González-Roz A, Weidberg S, Secades-Villa R. Depression, anxiety, and stress in young adult gamers and their relationship with addictive behaviors: A latent profile analysis. Journal of Affective Disorders 2024;366:254 View
  5. Commodari E, Consiglio A, Cannata M, La Rosa V. Influence of parental mediation and social skills on adolescents' use of online video games for escapism: A cross‐sectional study. Journal of Research on Adolescence 2024;34(4):1668 View
  6. Castro C, Neto D. Profiling gamers: The role of mental health, attachment and social factors in gaming behaviors. Addictive Behaviors 2025;169:108390 View
  7. Lo C, Chan E, Cho Y, Chan E. A pilot study of a dyadic ecological momentary assessment of parents' negative emotional states and adolescents' gaming duration. Journal of Behavioral Addictions 2025;14(2):861 View
  8. Rahman M, Sarkar P, Haque S, Rabiul Islam G, Haque M, Roy T, Liza F, Tabashsum A, Alam M, Hasan M, Adam I, Duc N, Mahdee C, Asha J. Technology Addiction: Effects of Electronic Games and Social Media Use on Academic Performance and Symptoms of Psychiatric Disorders Among School‐Age Adolescents. Health Science Reports 2025;8(7) View
  9. Zhu L, Fang Z, Huang M, Tong J, Hua L, Pan Z, Dong P, Chen Y, Jin Y, Yao Y. Exploring the dual mediators of anxiety and depression: How mobile phone addiction shapes aggressive behaviour among Chinese medical students in Anhui. Acta Psychologica 2025;259:105347 View
  10. Yayla İ, Dombak K, Diril S, Düşünceli B, Çelik E, Yildirim M. Difficulties in Emotion Regulation as a Mediator and Gender as a Moderator in the Relationship Between Problematic Digital Gaming and Life Satisfaction Among Adolescents. Behavioral Sciences 2025;15(8):1092 View
  11. García-Cabrera E, Luna-Perejón F, Pertegal-Vega M, Muñoz-Saavedra L, Sevillano-Ramos J, Miró-Amarante L. Video game player profiles among university students: Impact of game preferences and academic background. Computers and Education Open 2025;9:100280 View
  12. Mestermann S, Fasching P, Beckmann M, Hemetsberger J, Kratz O, Moll G, Bailer M, Kornhuber J, Lenz B, Eichler A. What's About Adolescent Online Gamers' Mental Health? Psychological and Cortisol‐Stress‐System Outcomes in Childhood and Adolescence: A Prospective Longitudinal Case‐Control Study. Health Science Reports 2025;8(8) View
  13. Camarero C, Jiménez N, San-José R, San-Martín S. Drivers for video games perceived addiction among console and smartphone users. Revista de Comunicación 2025;24(2):37 View
  14. Rodríguez-Cayetano A, Pérez-Muñoz S, Neila-Simón D, Morales-Campo P. Effect of the Use of New Technologies on Mental Health in Physical Education Students: A Systematic Review. Education Sciences 2025;15(10):1282 View
  15. Kaczmarek L, Drążkowski D. Interpersonal capitalization in esports enhances players’ psychological resources and well-being. Scientific Reports 2025;15(1) View

Books/Policy Documents

  1. Cheng C, Zhang H. Social and Affective Neuroscience of Gaming. View