Published on in Vol 5, No 4 (2022): Oct-Dec
This is a member publication of University of Oxford (Jisc)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/41480, first published
.
![Time Spent Gaming, Device Type, Addiction Scores, and Well-being of Adolescent English Gamers in the 2021 OxWell Survey: Latent Profile Analysis Time Spent Gaming, Device Type, Addiction Scores, and Well-being of Adolescent English Gamers in the 2021 OxWell Survey: Latent Profile Analysis](https://asset.jmir.pub/assets/502cd081564bb1b472fed898a7c62653.png 480w,https://asset.jmir.pub/assets/502cd081564bb1b472fed898a7c62653.png 960w,https://asset.jmir.pub/assets/502cd081564bb1b472fed898a7c62653.png 1920w,https://asset.jmir.pub/assets/502cd081564bb1b472fed898a7c62653.png 2500w)
1 Department of Experimental Psychology, University of Oxford, Oxford, United Kingdom
2 Department of Psychiatry, University of Oxford, Oxford, United Kingdom