Published on in Vol 5, No 4 (2022): Oct-Dec

This is a member publication of University of Oxford (Jisc)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/41480, first published .
Time Spent Gaming, Device Type, Addiction Scores, and Well-being of Adolescent English Gamers in the 2021 OxWell Survey: Latent Profile Analysis

Time Spent Gaming, Device Type, Addiction Scores, and Well-being of Adolescent English Gamers in the 2021 OxWell Survey: Latent Profile Analysis

Time Spent Gaming, Device Type, Addiction Scores, and Well-being of Adolescent English Gamers in the 2021 OxWell Survey: Latent Profile Analysis

Simona Skripkauskaite   1, 2 , BA, MSc, PhD ;   Mina Fazel   2 , BM, BCh, DM ;   the OxWell Study Team   2

1 Department of Experimental Psychology, University of Oxford, Oxford, United Kingdom

2 Department of Psychiatry, University of Oxford, Oxford, United Kingdom

Corresponding Author: