Mental Health Issues in Adolescence
Articles published in this theme: 698 (scroll down to load remaining articles)
2026
Co-Designing a Text Messaging Intervention for Youth Transitioning From Child to Adult Mental Health Services: Participatory Design Jam Study
JMIR Form Res 2026 (May 29); 10:e91834
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Toward Participatory Precision Health With Co-Designed Recommendations: Systematic Review of Just-in-Time Adaptive Interventions in Adolescents and Young Adults
J Med Internet Res 2026 (May 21); 28:e84422
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Using Digital Mental Health and Measurement-Based Care With Youth Experiencing Suicidal Thoughts and Behaviors: Qualitative Study of Clinician Barriers and Facilitators
JMIR Hum Factors 2026 (May 18); 13:e81505
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HIV and Substance Use Reduction for Youth Experiencing Homelessness: Development and Usability Study
JMIR Form Res 2026 (May 14); 10:e82232
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The Prevalence of Mental Health Conditions in Adults and Children With Childhood-Onset Inflammatory Ocular Disease: Protocol for a Systematic Review and Meta-Analysis
JMIR Res Protoc 2026 (May 13); 15:e88888
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Behavior Change Techniques in Digital Health Interventions for Promoting Adolescent Health Behaviors: Systematic Umbrella Review
JMIR Ment Health 2026 (May 06); 13:e84754
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Metaverse-Based Psychiatric Consultation for Youths With Mental Health Conditions: Qualitative Descriptive Feasibility Study
JMIR XR Spatial Comput 2026 (May 05); 3:e83688
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Addressing the Psychological Needs of Adolescents During the Wait Time for Mental Health Treatment: Service Design Study
JMIR Form Res 2026 (May 04); 10:e87067
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Traditional Social Sports Games and Mental Training for Smartphone Addiction and Psychological Distress in School-Aged Adolescents: Randomized Controlled Trial
JMIR Mhealth Uhealth 2026 (May 04); 14:e85353
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Socially Prescribed Perfectionism, Resilience, and Internet Gaming Disorder in Adolescents: 3-Wave Longitudinal Study
JMIR Serious Games 2026 (Apr 30); 14:e93412
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Associations Between Parental Gaming Behaviors and Conversion From Internet Gaming Disorder Noncases to Cases Among Adolescents: Prospective Longitudinal Cohort Study
JMIR Serious Games 2026 (Apr 30); 14:e80061
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Building EVA (Educación, Vinculación, y Autoayuda): Tutorial for the Development of a Digital Mental Health Chatbot for Adolescents Living With HIV
J Med Internet Res 2026 (Apr 28); 28:e75351
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Reciprocal Within-Person Dynamics Between Internet Gaming Disorder Symptoms, Physical Activity, and Loneliness Among Chinese Adolescent Gamers: Three-Wave Prospective Cohort Study
JMIR Serious Games 2026 (Apr 27); 14:e87847
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Everyday Digital Technology Use and Youth Health: Scoping Review of Longitudinal Studies
JMIR Public Health Surveill 2026 (Apr 27); 12:e85094
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Social Media–Based Professional Intervention vs Resource Provision for Youth With Suicidal Ideation or Behavior: Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2026 (Apr 24); 15:e83303
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Mental Health Support Intervention for Ethiopian and Eritrean Youth: Protocol for Development and Pilot Testing of the Weyera Project
JMIR Res Protoc 2026 (Apr 24); 15:e89155
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Temporal Associations Between Body Checking and Eating Pathology in Adolescent Girls with Binge-Spectrum Eating Disorders: Protocol for an Ecological Momentary Assessment Study
JMIR Res Protoc 2026 (Apr 15); 15:e73447
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Portrayals of Depression on TikTok: Content Analysis of Diagnostic Accuracy, Creator Type, and Stylistic Features
JMIR Infodemiology 2026 (Apr 13); 6:e85323
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Research Design Processes in Serious Games for Adolescent Mental Health: Systematic Review
JMIR Serious Games 2026 (Apr 10); 14:e77173
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Evaluation of Wellby, a Cocreated Mobile App and Wearable to Support Stress Management and Overall Well-Being: Mixed Methods Acceptability and Usability Study
JMIR Hum Factors 2026 (Apr 09); 13:e79381
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