Articles published in 2022 in this theme: 12 (scroll down to load remaining articles)
2022
Time Spent Gaming, Device Type, Addiction Scores, and Well-being of Adolescent English Gamers in the 2021 OxWell Survey: Latent Profile Analysis
JMIR Pediatr Parent 2022 (Nov 18); 5(4):e41480
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Parental Factors Associated With Internet Gaming Disorder Among First-Year High School Students: Longitudinal Study
JMIR Serious Games 2022 (Nov 08); 10(4):e33806
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Youth Perspectives on the Recommended Age of Mobile Phone Adoption: Survey Study
JMIR Pediatr Parent 2022 (Oct 31); 5(4):e40704
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Objective Assessment of the Nature and Extent of Children’s Internet-Based World: Protocol for the Kids Online Aotearoa Study
JMIR Res Protoc 2022 (Oct 11); 11(10):e39017
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Digital Technology and Media Use by Adolescents: Latent Class Analysis
JMIR Pediatr Parent 2022 (May 04); 5(2):e35540
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Explaining Adherence to American Academy of Pediatrics Screen Time Recommendations With Caregiver Awareness and Parental Motivation Factors: Mixed Methods Study
JMIR Pediatr Parent 2022 (Apr 05); 5(2):e29102
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An Objective System for Quantitative Assessment of Television Viewing Among Children (Family Level Assessment of Screen Use in the Home-Television): System Development Study
JMIR Pediatr Parent 2022 (Mar 24); 5(1):e33569
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Using Wearable Cameras to Categorize the Type and Context of Screen-Based Behaviors Among Adolescents: Observational Study
JMIR Pediatr Parent 2022 (Mar 21); 5(1):e28208
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Influence of Forced Online Distance Education During the COVID-19 Pandemic on the Perceived Stress of Postsecondary Students: Cross-sectional Study
J Med Internet Res 2022 (Mar 15); 24(3):e30778
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Researching the Links Between Smartphone Behavior and Adolescent Well-being With the FUTURE-WP4 (Modeling the Future: Understanding the Impact of Technology on Adolescent’s Well-being Work Package 4) Project: Protocol for an Ecological Momentary Assessment Study
JMIR Res Protoc 2022 (Mar 08); 11(3):e35984
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Investigating Adolescents’ Video Gaming and Gambling Activities, and Their Relationship With Behavioral, Emotional, and Social Difficulties: Protocol for a Multi-Informant Study
JMIR Res Protoc 2022 (Feb 25); 11(2):e33376
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Gaming Activity and Possible Changes in Gaming Behavior Among Young People During the COVID-19 Pandemic: Cross-sectional Online Survey Study
JMIR Serious Games 2022 (Jan 25); 10(1):e33059
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