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Published on in Vol 8 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/71416, first published .
Two young boys in pajamas playing video games on a couch.

Effects of Exergames on Motor Skills, Psychological Well-Being, and Cognitive Abilities in Schoolchildren and Adolescents: Scoping Review

Effects of Exergames on Motor Skills, Psychological Well-Being, and Cognitive Abilities in Schoolchildren and Adolescents: Scoping Review

Journals

  1. Vigil-Torres N, Carcelén-Fraile M, Martínez-Redecillas T, Cecic-Mladinic D. Effects of Exergame-Based Interventions on Executive Functions and Motor Skills in Children with Autism Spectrum Disorder: A Systematic Review. Sports 2026;14(5):174 View
  2. Ergen D, Yılmaz A. The effects of leap motion-based virtual reality training on performance-based dexterity in children with Cerebral Palsy: a randomized controlled trial. Egyptian Pediatric Association Gazette 2026;74(1) View
  3. Annaka H, Murakami T, Saitou T, Ohmatsu S, Kusumoto Y. Sensor game rehabilitation for children with severe motor and intellectual disabilities-medical care dependent group: feasibility case series study. Frontiers in Rehabilitation Sciences 2026;7 View
  4. Kupzyk S, Reelfs H, Kupzyk K. An Active Approach to Behavior: Exergaming Bike Breaks for Students with Disabilities. Behavioral Sciences 2026;16(8):1344 View
  5. McGann J, Pesce C, Behan S, Issartel J. Joy of moving: feasibility and fidelity of a child-led setup for mobile ‘phygital’ play. Frontiers in Education 2026;11 View
  6. Polechoński J, Ryśnik J, Witkowska A, Dębska-Janus M. Biathlon Training on an Unstable Platform in Non-Immersive Virtual Reality: Exercise Intensity, Enjoyment, and Flow State in Adolescents. Technologies 2026;14(8):507 View