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Published on in Vol 8 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/71416, first published .
Two young boys in pajamas playing video games on a couch.

Effects of Exergames on Motor Skills, Psychological Well-Being, and Cognitive Abilities in Schoolchildren and Adolescents: Scoping Review

Effects of Exergames on Motor Skills, Psychological Well-Being, and Cognitive Abilities in Schoolchildren and Adolescents: Scoping Review

Journals

  1. Vigil-Torres N, Carcelén-Fraile M, Martínez-Redecillas T, Cecic-Mladinic D. Effects of Exergame-Based Interventions on Executive Functions and Motor Skills in Children with Autism Spectrum Disorder: A Systematic Review. Sports 2026;14(5):174 View
  2. Ergen D, Yılmaz A. The effects of leap motion-based virtual reality training on performance-based dexterity in children with Cerebral Palsy: a randomized controlled trial. Egyptian Pediatric Association Gazette 2026;74(1) View
  3. Annaka H, Murakami T, Saitou T, Ohmatsu S, Kusumoto Y. Sensor game rehabilitation for children with severe motor and intellectual disabilities-medical care dependent group: feasibility case series study. Frontiers in Rehabilitation Sciences 2026;7 View
  4. Kupzyk S, Reelfs H, Kupzyk K. An Active Approach to Behavior: Exergaming Bike Breaks for Students with Disabilities. Behavioral Sciences 2026;16(8):1344 View
  5. McGann J, Pesce C, Behan S, Issartel J. Joy of moving: feasibility and fidelity of a child-led setup for mobile ‘phygital’ play. Frontiers in Education 2026;11 View
  6. Polechoński J, Ryśnik J, Witkowska A, Dębska-Janus M. Biathlon Training on an Unstable Platform in Non-Immersive Virtual Reality: Exercise Intensity, Enjoyment, and Flow State in Adolescents. Technologies 2026;14(8):507 View
  7. Qin L, Zhang Z, Xu B. Effects of virtual reality interventions on motor skills in children and adolescents with intellectual disabilities: a systematic review and meta-analysis. Frontiers in Psychiatry 2026;17 View

Books/Policy Documents

  1. Martin B. Applied, Cultural, and Pedagogical Innovations for Fostering Engagement in Physical Education. View

Conference Proceedings

  1. Trindade A, Da Silva Hounsell M. 2026 IEEE Conference on Serious Games and Applications for Health (SeGAH). Redesign of an Exergame Console for Children with Autism Spectrum Disorder View