Published on in Vol 6 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/32282, first published
.
![Gamification to Support Adherence to a Therapeutic Ambylopia Treatment for Children: Retrospective Study Using a Focal Ambient Visual Acuity Stimulation Game Gamification to Support Adherence to a Therapeutic Ambylopia Treatment for Children: Retrospective Study Using a Focal Ambient Visual Acuity Stimulation Game](https://asset.jmir.pub/assets/24a89da6660165c599c71b1891404f93.png 480w,https://asset.jmir.pub/assets/24a89da6660165c599c71b1891404f93.png 960w,https://asset.jmir.pub/assets/24a89da6660165c599c71b1891404f93.png 1920w,https://asset.jmir.pub/assets/24a89da6660165c599c71b1891404f93.png 2500w)
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