Published on in Vol 6 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/32282, first published .
Gamification to Support Adherence to a Therapeutic Ambylopia Treatment for Children: Retrospective Study Using a Focal Ambient Visual Acuity Stimulation Game

Gamification to Support Adherence to a Therapeutic Ambylopia Treatment for Children: Retrospective Study Using a Focal Ambient Visual Acuity Stimulation Game

Gamification to Support Adherence to a Therapeutic Ambylopia Treatment for Children: Retrospective Study Using a Focal Ambient Visual Acuity Stimulation Game

Catheline Bocqué 1 * , MD ;   Jingyun Wang 2 * , PhD ;   Annekatrin Rickmann 1 * , MD ;   Henrike Julich-Haertel 1 * , MD ;   Uwe Kaempf 3 * , PhD ;   Kai Januschowski 4, 5 * , MD

1 Klaus Heimann Eye Research Institute , Sulzbach , DE

2 State University of New York College of Optometry , New York , NY , US

3 Caterna Vision GmbH , Potsdam , DE

4 Centre for Ophthalmology , University Eye Hospital , Eberhard-Karls-University , Tuebingen , DE

5 Mt St Peter Eyeclinic , Trier , DE

*all authors contributed equally

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