Published on in Vol 6 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/32282, first published .
Gamification to Support Adherence to a Therapeutic Ambylopia Treatment for Children: Retrospective Study Using a Focal Ambient Visual Acuity Stimulation Game

Gamification to Support Adherence to a Therapeutic Ambylopia Treatment for Children: Retrospective Study Using a Focal Ambient Visual Acuity Stimulation Game

Gamification to Support Adherence to a Therapeutic Ambylopia Treatment for Children: Retrospective Study Using a Focal Ambient Visual Acuity Stimulation Game

Catheline Bocqué   1 * , MD ;   Jingyun Wang   2 * , PhD ;   Annekatrin Rickmann   1 * , MD ;   Henrike Julich-Haertel   1 * , MD ;   Uwe Kaempf   3 * , PhD ;   Kai Januschowski   4, 5 * , MD

1 Klaus Heimann Eye Research Institute, Sulzbach, Germany

2 State University of New York College of Optometry, New York, NY, United States

3 Caterna Vision GmbH, Potsdam, Germany

4 Centre for Ophthalmology, University Eye Hospital, Eberhard-Karls-University, Tuebingen, Germany

5 Mt St Peter Eyeclinic, Trier, Germany

*all authors contributed equally

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