Published on in Vol 1, No 1 (2018): Jan-Jun

Preprints (earlier versions) of this paper are available at, first published .
eHealth Interventions for Anxiety Management Targeting Young Children and Adolescents: Exploratory Review

eHealth Interventions for Anxiety Management Targeting Young Children and Adolescents: Exploratory Review

eHealth Interventions for Anxiety Management Targeting Young Children and Adolescents: Exploratory Review


  1. Ye J. Pediatric Mental and Behavioral Health in the Period of Quarantine and Social Distancing With COVID-19. JMIR Pediatrics and Parenting 2020;3(2):e19867 View
  2. Nicolaidou I, Pissas P, Boglou D. Comparing immersive Virtual Reality to mobile applications in foreign language learning in higher education: a quasi-experiment. Interactive Learning Environments 2023;31(4):2001 View
  3. Alneyadi M, Drissi N, Almeqbaali M, Ouhbi S. Biofeedback-Based Connected Mental Health Interventions for Anxiety: Systematic Literature Review. JMIR mHealth and uHealth 2021;9(4):e26038 View
  4. Pinheiro J, Simões de Almeida R, Marques A. Emotional self-regulation, virtual reality and neurofeedback. Computers in Human Behavior Reports 2021;4:100101 View
  5. Nicolaidou I, Stavrou E, Leonidou G. Building Primary-School Children’s Resilience through a Web-Based Interactive Learning Environment: Quasi-Experimental Pre-Post Study. JMIR Pediatrics and Parenting 2021;4(2):e27958 View
  6. Nicolaidou I, Tozzi F, Antoniades A. A gamified app on emotion recognition and anger management for pre-school children. International Journal of Child-Computer Interaction 2022;31:100449 View
  7. Theodosi S, Nicolaidou I. Affecting Young Children’s Knowledge, Attitudes, and Behaviors for Ultraviolet Radiation Protection through the Internet of Things: A Quasi-Experimental Study. Computers 2021;10(11):137 View
  8. Qasrawi R, Vicuna Polo S, Abu Al-Halawa D, Hallaq S, Abdeen Z. Assessment and Prediction of Depression and Anxiety Risk Factors in Schoolchildren: Machine Learning Techniques Performance Analysis. JMIR Formative Research 2022;6(8):e32736 View
  9. Nicolaidou I, Aristeidis L, Lambrinos L. A gamified app for supporting undergraduate students’ mental health: A feasibility and usability study. DIGITAL HEALTH 2022;8:205520762211090 View
  10. Thabrew H, Stasiak K, Kumar H, Naseem T, Frampton C, Merry S. A Cognitive Behavioral Therapy–, Biofeedback-, and Game-Based eHealth Intervention to Treat Anxiety in Children and Young People With Long-Term Physical Conditions (Starship Rescue): Co-design and Open Trial. JMIR Serious Games 2021;9(3):e26084 View
  11. Živić B, Stojanović G, Krstić J, Terzić N, Vasiljević-Blagojević M, Maričić M. Analysis of the frequency and characteristics of the most common predictors of anxiety in adolescents. Sestrinska rec 2023;26(86):30 View
  12. Kerimaa H, Hakala M, Haapea M, Vähänikkilä H, Serlo W, He H, Pölkki T. Effectiveness of a Mobile App Intervention for Preparing Preschool Children and Parents for Day Surgery: Randomized Controlled Trial. Journal of Medical Internet Research 2023;25:e46989 View
  13. Hoekstra M, van Veelen N, van Leeuwen J, Nijdam M, Vermetten E. 3MDR treatment in an adolescent with PTSD: a case report. European Journal of Psychotraumatology 2023;14(2) View
  14. Reitegger F, Peras I, Wright M, Gasteiger-Klicpera B. Key Components and Content of Effective Evidence-Based Digital Prevention Programs for Anxiety and Depression in Children and Adolescents: A Systematic Umbrella Review. Adolescent Research Review 2024 View

Books/Policy Documents

  1. Lincoln A, Bales S, Woolard A, Pryor F. Autism Spectrum Disorders - Recent Advances and New Perspectives. View
  2. Podina I, Caculidis-Tudor D. Brain, Decision Making and Mental Health. View