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Following the framework of Baranowski and Jago [45], we will assess recruitment of participants, maintenance of participation, the context of implementation, resources necessary for implementation, implementation (completion of sessions, daily diaries, and engagement in social media), reach, barriers to implementation, and exposure to the program. Participant completion of sessions will be monitored via logins, video views, and completion of interactive content and diary data.
JMIR Res Protoc 2022;11(5):e37002
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The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study
J Med Internet Res 2016;18(10):e272
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Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test
JMIR Serious Games 2015;3(2):e6
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