Published on in Vol 1, No 2 (2018): Jul-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/10679, first published .
Pokémon GO Within the Context of Family Health: Retrospective Study

Pokémon GO Within the Context of Family Health: Retrospective Study

Pokémon GO Within the Context of Family Health: Retrospective Study

Authors of this article:

Lisa K Militello1 Author Orcid Image ;   Nathan Hanna2 Author Orcid Image ;   Claudio R Nigg3 Author Orcid Image

Journals

  1. Khamzina M, Parab K, An R, Bullard T, Grigsby-Toussaint D. Impact of Pokémon Go on Physical Activity: A Systematic Review and Meta-Analysis. American Journal of Preventive Medicine 2020;58(2):270 View
  2. Richardson I, Hjorth L, Piera-Jimenez J. The emergent potential of mundane media: Playing Pokémon GO in Badalona, Spain. New Media & Society 2022;24(3):667 View
  3. Lee J, Zeng N, Oh Y, Lee D, Gao Z. Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review. Journal of Clinical Medicine 2021;10(9):1860 View
  4. Laine T, Duong N, Lindvall H, Oyelere S, Rutberg S, Lindqvist A. A Reusable Multiplayer Game for Promoting Active School Transport: Development Study. JMIR Serious Games 2022;10(1):e31638 View
  5. Tran S, Smith L, El-Den S, Carter S. The Use of Gamification and Incentives in Mobile Health Apps to Improve Medication Adherence: Scoping Review. JMIR mHealth and uHealth 2022;10(2):e30671 View
  6. Schwarz A, Winkens L, de Vet E, Ossendrijver D, Bouwsema K, Simons M. Design Features Associated With Engagement in Mobile Health Physical Activity Interventions Among Youth: Systematic Review of Qualitative and Quantitative Studies. JMIR mHealth and uHealth 2023;11:e40898 View
  7. Alrusaini O, Beyari H. The Sustainable Effect of Artificial Intelligence and Parental Control on Children’s Behavior While Using Smart Devices’ Apps: The Case of Saudi Arabia. Sustainability 2022;14(15):9388 View
  8. Ali S, Rouf R, Mohsin F, Meltzer G, Sharma P, DiClemente R. The influence of routine and leisure family activities on the ability of young Asian Americans to maintain a healthy lifestyle: findings from a nationwide survey. Journal of Behavioral Medicine 2022;45(6):962 View
  9. Dunham J, Papangelis K, Laato S, Lalone N, Lee J, Saker M. The Impacts of Covid-19 on Players of Pokémon GO. ACM Transactions on Computer-Human Interaction 2023;30(4):1 View
  10. Liang H, Wang X, An R. Influence of Pokémon GO on Physical Activity and Psychosocial Well-Being in Children and Adolescents: Systematic Review. Journal of Medical Internet Research 2023;25:e49019 View
  11. Dunham J, Xu J, Papangelis K, Lalone N, Saker M, Schwartz D. Pokémon GO as an Advertising Platform: The Case for Locative Advertising in Location-based Games. Games: Research and Practice 2024;2(1):1 View
  12. Dunham J, Papangelis K, LaLone N, Wang Y. The player traits and gratifications of casual and hardcore players in Harry Potter: Wizards Unite , Ingress , and Pokémon GO. Behaviour & Information Technology 2024:1 View

Books/Policy Documents

  1. Laato S, Pietarinen T, Rauti S, Sutinen E. Computer Supported Education. View
  2. Koskinen E, Meriläinen M. Transforming Society and Organizations through Gamification. View
  3. Sengoku S. Mobile Health (mHealth). View