Articles published in this theme: 40 (scroll down to load remaining articles)
2026
Overview of a User-Centered, Mixed-Methods Process for Designing Interconnected and Focused Mobile Applications on Patient Care Environment (InterFACE): Augmented-Reality Decision Support System for Pediatric Resuscitation
JMIR Hum Factors 2026 (Feb 13); 13:e78144
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Virtual Reality–Based Program for Pediatric Patients With Amblyopia: Protocol for a Multicenter, Randomized, Open-Label, Two-Arm Study
JMIR Res Protoc 2026 (Jan 21); 15:e85194
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2025
Virtual Reality Exposure Therapy and Patient Education for Preoperative Anxiety in Pediatrics: Randomized Controlled Trial
JMIR Perioper Med 2025 (Oct 27); 8:e73392
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Relationships Between Parent Ratings of Attention-Deficit/Hyperactivity Disorder Behaviors and the Virtual Reality Attention Tracker in School-Aged Children: Cross-Sectional Study
J Med Internet Res 2025 (Oct 24); 27:e76673
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Virtual Reality–Based Assessment of Attention-Deficit/Hyperactivity Disorder and Comorbid Symptoms in Children: Framework Development and Standardization Study
JMIR Serious Games 2025 (Oct 07); 13:e69146
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Effectiveness of Virtual Reality–Based Cognitive Control Training Game for Children With Attention-Deficit/Hyperactivity Disorder Symptoms: Preliminary Effectiveness Study
JMIR Pediatr Parent 2025 (Sep 19); 8:e66617
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The Effect of Using Virtual Reality on School-Age Children’s and Caregivers’ Anxiety in the Emergency Room: True Experimental Study
Asian Pac Isl Nurs J 2025 (Aug 26); 9:e74900
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Parents’ Perspectives on the Use of Virtual Reality in Pediatric Chronic Pain Management: Qualitative Study
J Med Internet Res 2025 (Aug 15); 27:e74082
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The Effects of Virtual Reality on Hope and Travel Expectations in Healthy and Hospitalized Children: Quasi-Experimental Design Approach
Interact J Med Res 2025 (Jun 16); 14:e65311
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Use of Virtual Reality in the Pediatric Perioperative Setting and for Induction of Anesthesia: Mixed Methods Pilot Feasibility Study
JMIR Perioper Med 2025 (May 16); 8:e58905
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School-Based Virtual Reality Programming for Obtaining Moderate-Intensity Exercise Among Children With Disabilities: Pre-Post Feasibility Study
JMIR Form Res 2025 (Apr 25); 9:e65801
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Cooperative Virtual Reality Gaming for Anxiety and Pain Reduction in Pediatric Patients and Their Caregivers During Painful Medical Procedures: Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2025 (Mar 31); 14:e63098
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Effectiveness of Virtual Reality Technology Interventions in Improving the Social Skills of Children and Adolescents With Autism: Systematic Review
J Med Internet Res 2025 (Feb 05); 27:e60845
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2024
Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study
J Med Internet Res 2024 (Dec 30); 26:e58422
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Avatar Intervention in Virtual Reality for Cannabis Use Disorder in Individuals With Severe Mental Disorders: Results From a 1-Year, Single-Arm Clinical Trial
JMIR Ment Health 2024 (Nov 27); 11:e58499
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Evaluating a Virtual Reality Game to Enhance Teen Distracted Driving Education: Mixed Methods Pilot Study
JMIR Form Res 2024 (Nov 26); 8:e60674
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Enhancing Executive Function Skills in Children With Attention-Deficit/Hyperactivity Disorder via Immersive Virtual Reality Interventions: Scoping Review
JMIR XR Spatial Comput 2024 (Nov 22); 1:e57225
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Empowering Social Growth Through Virtual Reality–Based Intervention for Children With Attention-Deficit/Hyperactivity Disorder: 3-Arm Randomized Controlled Trial
JMIR Serious Games 2024 (Oct 28); 12:e58963
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Outcomes of Providing Children Aged 7-12 Years With Access to Evidence-Based Anxiety Treatment Via a Standalone Digital Intervention Using Immersive Gaming Technology: Real-World Evaluation
JMIR Ment Health 2024 (Oct 22); 11:e52866
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Toward Physiological Detection of a “Just-Right” Challenge Level for Motor Learning in Immersive Virtual Reality: Protocol for a Cross-Sectional Study
JMIR Res Protoc 2024 (Sep 23); 13:e55730
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