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Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game
The game elements used here constitute an integrated gamification of the VPT paradigm as defined by the CBM gamification model by Boendermaker and colleagues [22]. It mainly uses a coin-based reward system (see Step 1 [22]) and nicer looking graphics, animations (eg, the spinning wheels with pictures of beverages), and sound effects (eg, when spinning the wheels or pressing a button; see Step 3 [22]).
JMIR Serious Games 2016;4(2):e20
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