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Intervention Mapping of a Gamified Therapy Prescription App for Children With Disabilities: User-Centered Design Approach

Intervention Mapping of a Gamified Therapy Prescription App for Children With Disabilities: User-Centered Design Approach

The gamification strategy for this app was designed with consideration of the context: supporting children in a classroom or home environment to complete nondigital therapy activities and exercises. A considered decision was made not to develop a full-featured electronic gaming app, known for engrossing children in a state of intense focus (ie, a flow-state) where they may have reduced awareness of the world around them [37] and that may be a distraction from therapy activities.

Rowan W Johnson, Becky K White, Daniel F Gucciardi, Noula Gibson, Sian A Williams

JMIR Pediatr Parent 2022;5(3):e34588