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Exploring Relations Between Unique Patient Characteristics and Virtual Reality Immersion Level on Anxiety and Pain in Patients Undergoing Venipuncture: Secondary Analysis of a Randomized Control Trial

Exploring Relations Between Unique Patient Characteristics and Virtual Reality Immersion Level on Anxiety and Pain in Patients Undergoing Venipuncture: Secondary Analysis of a Randomized Control Trial

Patients in the VR group completed the Gold-Rizzo Immersion and Presence (GRIP) inventory, which is a 16-item measure that asks the patients to indicate their degree of immersion in the game, with 0 indicating no immersion, 1 indicating little immersion, and 2 indicating a lot of immersion. This measure is comprised of 3 domains—sense of involvement, perceived realism of the VR game, and sense of transportation into the experience [30].

Jeffrey I Gold, Krystal M Akbar, Sandra Avila, Nhat H Ngo, Margaret J Klein

J Med Internet Res 2024;26:e53196

Leveraging Virtual Reality and Augmented Reality to Combat Chronic Pain in Youth: Position Paper From the Interdisciplinary Network on Virtual and Augmented Technologies for Pain Management

Leveraging Virtual Reality and Augmented Reality to Combat Chronic Pain in Youth: Position Paper From the Interdisciplinary Network on Virtual and Augmented Technologies for Pain Management

Several systematic reviews and meta-analyses of virtual reality–based exposure therapy (VRET) for anxiety disorders have shown that VRET is equal or superior to the gold standard of in vivo exposure for anxiety reduction [19-23]. Overall, there is support for using VR and AR as a tool to reduce perceptions of pain intensity in the context of procedural pain, including evidence of effects for children and adolescents.

Deirdre E Logan, Laura E Simons, Thomas J Caruso, Jeffrey I Gold, Walter Greenleaf, Anya Griffin, Christopher D King, Maria Menendez, Vanessa A Olbrecht, Samuel Rodriguez, Megan Silvia, Jennifer N Stinson, Ellen Wang, Sara E Williams, Luke Wilson

J Med Internet Res 2021;23(4):e25916

“Doc McStuffins: Doctor for a Day” Virtual Reality (DocVR) for Pediatric Preoperative Anxiety and Satisfaction: Pediatric Medical Technology Feasibility Study

“Doc McStuffins: Doctor for a Day” Virtual Reality (DocVR) for Pediatric Preoperative Anxiety and Satisfaction: Pediatric Medical Technology Feasibility Study

The VR experience also made patients more comfortable in the hospital, with 1 patient, when asked his favorite part of the game, saying, “I liked the patient going to sleep, so [the patient] didn’t feel any pain.” This response demonstrates the power of familiarizing pediatric patients with their upcoming procedures, putting them at ease for when the time for the procedure comes. Doc VR also made patients feel “Good” and “Happy.”

Jeffrey I Gold, Erin T Annick, Arianna S Lane, Katherine Ho, Ryan T Marty, Juan C Espinoza

J Med Internet Res 2021;23(4):e25504