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Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality App

Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality App

Given that social, behavioral, and neurobiological development continues until young adulthood, addiction in these periods could have a more striking effect on young populations [2,3]. Therefore, intervention and prevention targeting groups at risk for developing gaming-related problems may reduce the burden of the disease and provide lifelong benefits. With global efforts to inform effective practice, appropriate therapeutic recommendations for IGD are being made [4].

Yu-Bin Shin, Jae-Jin Kim, Hyunji Kim, Soo-Jeong Kim, Hyojung Eom, Young Hoon Jung, Eunjoo Kim

JMIR Serious Games 2021;9(1):e22494

Choice of Leisure Activities by Adolescents and Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality Program

Choice of Leisure Activities by Adolescents and Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality Program

Children, adolescents, and young adults may have their own unique characteristics in gaming motivation and various leisure activities. Therefore, a detailed subgroup analysis regarding the difference between age groups is needed in future studies. Moreover, 3 patients with comorbid psychiatric disorders were included, for which the presence of a comorbid condition may be a confounding factor.

Narae Lee, Jae-Jin Kim, Yu-Bin Shin, Hyojung Eom, Min-Kyeong Kim, Sunghyon Kyeong, Young Hoon Jung, Sarang Min, Joon Hee Kwon, Eunjoo Kim

JMIR Serious Games 2020;8(4):e18473