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The Effectiveness of a Computer Game-Based Rehabilitation Platform for Children With Cerebral Palsy: Protocol for a Randomized Clinical Trial

The Effectiveness of a Computer Game-Based Rehabilitation Platform for Children With Cerebral Palsy: Protocol for a Randomized Clinical Trial

This randomized controlled, single-blind clinical trial with an active control arm will be conducted at the following 4 sites: (1) University of Manitoba and Rehabilitation Centre for Children at the Special Services for Children and Youth (SSCY) Centre (Drs Szturm, Rempel, Restall, and Mrs Kanitkar, Winnipeg, Manitoba, Canada); (2) SDM College of Physiotherapy, Dharwad in collaboration with Usha's School for Exceptional Children, Hubli (Drs Parmar, Savadatti, Kamate, and Naik, Karnataka, India); (3) Christian

Anuprita Kanitkar, Tony Szturm, Sanjay Parmar, Dorcas BC Gandhi, Gina Ruth Rempel, Gayle Restall, Monika Sharma, Amitesh Narayan, Jeyaraj Pandian, Nilashri Naik, Ravi R Savadatti, Mahesh Appasaheb Kamate

JMIR Res Protoc 2017;6(5):e93

Games and Telerehabilitation for Balance Impairments and Gaze Dysfunction: Protocol of a Randomized Controlled Trial

Games and Telerehabilitation for Balance Impairments and Gaze Dysfunction: Protocol of a Randomized Controlled Trial

A similar approach has been developed by Szturm and colleagues [14-16] and has extended balance gaming exercises to more demanding surfaces. A recent case study of 3 individuals with PVD by Po-Yin Chen et al [17] involved adapting the Wii mote game controller to track head motion, and to use quick head movements to trigger events in a custom computer game (ie, to initiate a baseball bat to swing and hit a baseball).

Tony Szturm, Jordan Hochman, Christine Wu, Lix Lisa, Karen Reimer, Beth Wonneck, Andrea Giacobbo

JMIR Res Protoc 2015;4(4):e118