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Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial

Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial

For example, Prins et al [28] developed an elaborate game world called Braingame Brian around multiple evidence-based executive function training principles. Positive training effects with this gamified training have been found in obese children [29] and children with ADHD [26]. However, Braingame Brian is primarily aimed at primary school–aged children and may be perceived as too childish by adolescents.

Wouter J Boendermaker, Thomas E Gladwin, Margot Peeters, Pier J M Prins, Reinout W Wiers

JMIR Serious Games 2018;6(2):e10