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Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation

Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation

A rare exception is one scoping review on the ethical aspects of digital mental health for young people that included studies up to October 2020. It found ethical potential related to accessibility, therapy facilitation and prevention, empowerment, and high acceptability. Risks concerned privacy, patient mistrust, stigma, access inequalities, cross-cultural differences, clinical validation, ethical and legal guidance, and consent [14].

Wanda Spahl, Valeria Motta, Kate Woodcock, Giovanni Rubeis

JMIR Serious Games 2024;12:e64488

Digital Interventions for Emotion Regulation in Children and Early Adolescents: Systematic Review and Meta-analysis

Digital Interventions for Emotion Regulation in Children and Early Adolescents: Systematic Review and Meta-analysis

Searches were initially run in August 2018 and repeated as a top-up search in July 2020. The initial search was broader than the top-up search. Before the top-up search in July 2020, the inclusion criteria were reviewed. Because of the need to narrow the focus of the review, studies targeting social cognition only and acceptability or qualitative design only, theses, and studies in which samples were aged 14 years were excluded.

Sally Reynard, Joao Dias, Marija Mitic, Beate Schrank, Kate Anne Woodcock

JMIR Serious Games 2022;10(3):e31456