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Feeling it aligned with their internal state, they considered the psychological self-monitoring app reflected their experience:
[The distress warning] didn’t surprise me because I know myself well and I’m really familiar with mental health problems, so I was able to see what was going on.
It just echoes something I was feeling, but having an external message perhaps helped me to confirm that feeling a bit.
JMIR Mhealth Uhealth 2025;13:e70412
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Generative AI–Powered Mental Wellness Chatbot for College Student Mental Wellness: Open Trial
JMIR Form Res 2025;9:e71923
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Bringing Executive Function Testing Online: Assessment Validation Study
JMIR Form Res 2025;9:e75687
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Participants were given some familiarity with the Breezing device during their in-clinic visit, so participants may have felt more comfortable with this device at home than would be the case in a truly remote visit where the participants would only have the study materials provided.
Our study demonstrated that a virtual home clinic is reasonably feasible and acceptable for remote assessments in longitudinal studies.
JMIR Hum Factors 2025;12:e71103
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I think [the game] would have to be fun, but … not stressful either, because … I think a lot of times when some people play games, they want to smoke cause sometimes it can be a little bit stressful or boring, so it’d definitely have to be … very engaging and fun to actually want to play it and use that, and actually help.
Past experiences and attitudes toward mobile gaming, both positive and negative, affected participants’ perceptions of the game.
JMIR Serious Games 2025;13:e59515
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