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Skip search results from other journals and go to results- 36 Journal of Medical Internet Research
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They also described how they woke up (naturally, via an alarm, or via other means) and reported the time it took for them to fall asleep, the duration of their phone use before sleep, the brightness level of their sleep environment, and sleep quality.
JMIR Form Res 2025;9:e65000
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In adolescents, gamification particularly enhances motivation and adherence to PA via social or competitive elements appealing to this phase of development [28]. These results emphasize the need for age-appropriate gamified interventions that allow each age group to engage optimally and achieve even better improvements in PA levels and health outcomes. To date, few attempts to gamify weight loss have prioritized increasing PA, and they have shown only modest success [22].
JMIR Serious Games 2025;13:e60185
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In this context, this study aimed to evaluate the effectiveness of a blended low-intensity psychological intervention delivered via ICTs for the treatment of multimorbidity (including depression plus either type 2 diabetes or low back pain) in PC settings.
J Med Internet Res 2025;27:e56203
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Therefore, a mixed format, that is, a self-guided web-based program that includes occasional—preferably, remote and asynchronous—contact with an external figure, via Whats App messages or emails, for instance, could present a solution for retaining the main advantages of self-guided web-based programs while reducing the risk of attrition [23].
J Med Internet Res 2025;27:e59653
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While no monetary compensation was provided, participants benefited from direct access to health care professionals via text or call support, and the treatment also included free ART with a maximum supply of 90 pills.
From 217 potential candidates, 80 patients fulfilled the inclusion criteria and agreed to participate in the study. The 80 participants were randomly assigned to the intervention or control group (40 in each).
JMIR Mhealth Uhealth 2025;13:e57540
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